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Tag Archives: theory thursday
Theory Thursdays #5: Cloak and DaggARR
Despite only having a handful of abilities dedicated to it (pretty much all of them ninja abilities). Stealth and espionage will likely come up in numerous campaigns. With actual stealth being an agility skill and precision (one of the highest … Continue reading
Theory Thursday #4: Boss NPCs for GMs
Alright. So, you’ve read through the system, you like what you’ve seen, you have an idea for a campaign, and you know the rules well enough to run it. What’s left? Oh right. Enemies. Well, there’s some monsters pre-made, you … Continue reading
Posted in Theory Thursday
Tagged advice, Alchemists, Bosses, Building, Combat, GM, NPCs, theory thursday, tips
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Theory Thursday #3: Equinja in Campaigns
Like all characters and facitons in Pirates versus Ninjas, Equinja bring their own unique problems to the table. Whether its their increased mobility, their flexibility, or their synergy with other allies, the Equinja do bring challenges to the table as … Continue reading
Posted in Theory Thursday
Tagged Campaign Advice, Equinja, GM, Kool-Aid Man Syndrome, Movement, theory thursday
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Theory Thursday #1: Level 6 Abilities
Observant readers of the wiki may notice mention of “Level 6” abilities on the wiki here and there despite no faction actually teaching them. The “Abilities” entry on the wiki mentions Level 6 abilities as such… Level 6 abilities are … Continue reading